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Showing posts from August, 2018

Maya 2018 Animation Fundamentals ( Summarizing each Module ) 1-3

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Module 1: Intro of Animation Principles Module 2: Playback Controls & Keyboard Shortcuts Play Button , Reverse Play Button, Switching through key frames when selected, Clicking on the time frame. Playback through reactions. Adding Time Frames in timeline. Keyboard Shortcuts: Play: Alt + V Jump one time frame: Alt + . Backwards Jump one time frame: Alt + , Forward 1 key frame: . Backwards 1 key frame: , Toggle animation: Continuous Looping Mode, Play Animation One Time, Play Animation Forward & Backwards. Module 3: Animation Preferences (Time slider & Playback)                                   Blendswap.com = Cool Characters Riggs Turning off certain effects on screen by hiding them in the display port. (view)  Can also be accessed through windows tab, settings preferences, then preferences but its better clicking on the icon since it takes you there righ...

12 Principles of Animation

1. Squash & Stretch - "Anything composed of living flesh, no matter how bony, will show considerable movement within its shape in progression through an action." - Can show if an object has more or less mass/ softer or stiffer object. If an object is longer or flatter. Speed, momentum, weight, or mass. 2. Anticipation - When an animation prepares for an action when it appears more realistic. Without anticipation, it makes an animation less realistic. -  Anticipation helps communicate actions to the audience by preparing them for the next action. 3. Staging -Presenting ideas with great clarity - "It is the presentation of any idea so that it is completely and unmistakably clear" 4. Straight Ahead Action Pose to Pose - one drawing to another, going with the flow and is unpredictable. -pose to pose will eventually draw the beginning and end then filled back later. better to use pose to pose with is easier to find out how an animation will...