12 Principles of Animation in Maya Tutorial ( Summarizing Module 1-2)
Basic Principles: Timing, Spacing, and Arcs
Foundations:
Definition in first blog post "12 Principles of Animation"
Timing
The closer a keyframe is the faster the animation will be in the picture I placed keyframes a bit apart then closer so it would slow down.

Spacing
Tangents flatten out extreme lines and makes them curve (smooth)
Buffer Curve


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Foundations:
Definition in first blog post "12 Principles of Animation"
Timing
The closer a keyframe is the faster the animation will be in the picture I placed keyframes a bit apart then closer so it would slow down.
Tangents flatten out extreme lines and makes them curve (smooth)
Buffer Curve
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