Maya 2018 Animation Fundamentals (Summarizing each Module) 4

Module 4: Basic Keyframes and Animation

Setting Keyframes: Press S to save a Keyframe in the timeline
Set Key on Translate: Shift + W
Rotate: Shift + E
Scale: Shift + R













To delete a keyframe right-click and click delete


Animating the Powercore: By selecting a control curve you can change the properties. In the beginning, the channel box is used to edit the open-close of the power core. different values 5 will be opened and 0 will be closed at this point.



When starting to animate make sure to be on frame 1.


Key-select or ( S ) on frame 1 when its open.
Then find the correct
speed.

In 24 frames its best to put the next key save around 12-15 frames if it's done on 2-11 frames the speed will be very fast.
12 frames out of 24 would be at least half a second.

Multiple keyframes can be set for this one should be added at (depends) and the value should be close to half of the original. (5) (depends)

Auto-Keyframe: Anytime a value in the channel box changes, a value that has a keyframe, Maya will automatically set a keyframe.


The same can be done differently with the animation of the missile turret. Just goes a different way. if the timeline is increased a later keyframe can be added even with the power core animation at the same time.





Shift + click to make a red box in the timeline: able to select multiple keyframes; there are also arrows in the middle and its useful to adjust a certain or multiple keyframes back or forth.




Copying Keyframe Animation: (save time)
Selection the control curb the has been animated, Shift + Down, Clickin time slider, and drag to the left to make a red box to the beginning keyframe of the certain animation created (missile turret).
Then Right Click and Copy and select the other curb and right click and choose paste.






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