Maya 2018 Animation Fundamentals (Summarizing each Module) 4
Module 4: Basic Keyframes and Animation
Setting Keyframes: Press S to save a Keyframe in the timeline
Set Key on Translate: Shift + W
Rotate: Shift + E
Scale: Shift + R

To delete a keyframe right-click and click delete
Animating the Powercore: By selecting a control curve you can change the properties. In the beginning, the channel box is used to edit the open-close of the power core. different values 5 will be opened and 0 will be closed at this point.

When starting to animate make sure to be on frame 1.
Key-select or ( S ) on frame 1 when its open.
Then find the correct
speed.
In 24 frames its best to put the next key save around 12-15 frames if it's done on 2-11 frames the speed will be very fast.
12 frames out of 24 would be at least half a second.
Multiple keyframes can be set for this one should be added at (depends) and the value should be close to half of the original. (5) (depends)
Auto-Keyframe: Anytime a value in the channel box changes, a value that has a keyframe, Maya will automatically set a keyframe.
The same can be done differently with the animation of the missile turret. Just goes a different way. if the timeline is increased a later keyframe can be added even with the power core animation at the same time.
Shift + click to make a red box in the timeline: able to select multiple keyframes; there are also arrows in the middle and its useful to adjust a certain or multiple keyframes back or forth.
Copying Keyframe Animation: (save time)
Selection the control curb the has been animated, Shift + Down, Clickin time slider, and drag to the left to make a red box to the beginning keyframe of the certain animation created (missile turret).
Then Right Click and Copy and select the other curb and right click and choose paste.
Setting Keyframes: Press S to save a Keyframe in the timeline
Set Key on Translate: Shift + W
Rotate: Shift + E
Scale: Shift + R
To delete a keyframe right-click and click delete
Animating the Powercore: By selecting a control curve you can change the properties. In the beginning, the channel box is used to edit the open-close of the power core. different values 5 will be opened and 0 will be closed at this point.
Key-select or ( S ) on frame 1 when its open.
Then find the correct
In 24 frames its best to put the next key save around 12-15 frames if it's done on 2-11 frames the speed will be very fast.
Multiple keyframes can be set for this one should be added at (depends) and the value should be close to half of the original. (5) (depends)
Auto-Keyframe: Anytime a value in the channel box changes, a value that has a keyframe, Maya will automatically set a keyframe.
Copying Keyframe Animation: (save time)
Selection the control curb the has been animated, Shift + Down, Clickin time slider, and drag to the left to make a red box to the beginning keyframe of the certain animation created (missile turret).
Then Right Click and Copy and select the other curb and right click and choose paste.
Comments
Post a Comment