Maya 2018 Animation Fundamentals ( Summarizing each Modules) 6

Module 6: Using the Time Editor
(Go to Windows Tab - Click Animation Editors - Then Time Editor)
Import/Add selected content/Drag and Drop files into Editor

Creating Animation Clips:
Add Selected Content from the scene- Adds a new clip
copy a clip right click and paste it in the graph and creates a new track as well
Select a clip and chose scale mode and it can scale the animation to be fast or slower
(Speed of animation/ Keyframes) can be drag back and forth.









Clicking Loop Mode can allow clicking the right of the animation clip to drag and adding a loop it also makes a small line meaning
 another loop has been added

tools on top ( Split a clip on the time editor / Trim animation clip start where the current frame is)

Importing & Exporting Animation Clips

open time editor/ select a clip in the time editor/ and click file/ choose export selected/chose where to export clip anywhere / name the file/ different file types ( FBX/ Maya ASCLL/ Maya Binary ) / and click export

file/ import animation clip/ select a clip and chose open / (Maya ask if we want to rename the namespaces) / and click apply
( Adjust animation clips drag some further or at the beginning ).
 * make sure the exact rig is selected before importing clips or they will not work * controls and such


Blending Between Two Animation Clips               ( Note*Polygon selection turned off*)

open animation editor/ time editor
import animation clip/ pick the clips needed/ open one clip (add) / then add another clip import / *Make sure control curves are selected where the other was added*/ and add the next clip.

now blending...

Select one clip / chose the loop mode to add a loop/ then select the other clip / then drag the second clip again towards the top until its next to the other clip/ and drag it until you see that it's been blended.















Bake to scene and delete / a way to edit keyframes


Comments